![]() Instead he was gonna outlet pass, set screens and flare, seal his man on the block and make a slow move all the while beating you on the glass… He had a niche and he played it well… Within reason that niche does not go away with age or diminished athleticism …. This was some fat ass kid outta Oregon that was not athletic, had no vertical, was not gonna posterize you or run the floor…. This is not someone who doesn’t have anymore jumps in those knees and has to revamp his game on the fly. Kevin Love is a bullshitter and the one thing a bullshitter can’t do is bullshit another bullshitter….Kevin Love has never relied on athleticism. The difficulty curve is much steeper.The fun part about watching this with Kevin Love is simply the fact that Kevin Love does not want to be a Cavalier…Nor is he interested in NBA basketball or a contract past this one… But he wants all his coins. Eternal is much, much faster, cheaper, with tons of different monsters on the field at once on many more levels, and you have to manage resources too. Doom '16 seemed to always leave you a chance, unless you're literally a sitting duck. It's not like you're going head in first time and figure it all out at once, which is the issue here. Not to mention, the game is much twitchier and relentless.Īlso, you're talking about an entire dedicated community finding new tactics to face situations that all players in the community have already faced and experimented with hundreds of times. There's a lot more to take in than in Doom '16 at once, and there's definitely more strategy and tactics involved. Then you aim at the big guy's weak point, and one of those jumping hulks is already on you from your side. The point isn't that the caco can be defeated in more ways than a grenade in its mouth - it's that if you don't immediately spot and blast the caco before another big guy spawns a little distance in front of you, you're quite likely toast before the battle's even begun. We're talking about the fact that the waves in Eternal are organized in a way that makes the game more of a "puzzle shooter" than Doom '16. ![]() There is no "one way" to play the game or some imaginary "the devs want you to play this way" thingie.Ĭlick to expand.So your point is, a single specific enemy can be efficiently defeated with more than one weapon. All that shit has been debunked yet keep popping in every single thread as if it was remotely true. At release the narrative was "you have to use the weak spot shot to kill it fast and efficiently", turned out that the fastest way to kill any is a locked on triple rocket burst (since it just melts it down and you dont have to rely on the glory kill animation either), then the whole quick weapon swap with the sniper mod on the battle riffle was found out and people managed to actually go through the whole game under 2 hours in ultra nightmare, by using this and the arbalest charged bolt to take out multiple enemies at once (and the yeet hook, between other things but you get the idea)Ī bit later on, the whole ice grenade lobbed shots into a caco also was found out, and so on and so forth I gave that one away once but, the most jarring example is the cacodemon. The narrative around this game is amazing, since the release its like "YOU HAVE TO USE THIS TO BE GOOD" and literally one week after, the meta changed, and it changed again a couple of times after that with the power of. The way to play Eternal well is to actually use stuff your own way.
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